Lines Matching refs:MAX_FRAGMENT_SAMPLERS
496 device_preload_texture(stateblock, MAX_FRAGMENT_SAMPLERS + i);
502 for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i)
1906 for (sampler = 0; sampler < MAX_FRAGMENT_SAMPLERS; ++sampler) {
2918 Sampler -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
2967 Sampler -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
3357 for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i) {
3378 if (current_mapping < MAX_FRAGMENT_SAMPLERS) {
3391 return !vshader_sampler_tokens[current_mapping - MAX_FRAGMENT_SAMPLERS];
3411 DWORD vsampler_idx = i + MAX_FRAGMENT_SAMPLERS;
4179 stage -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
4291 Stage -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);