Lines Matching refs:Height

807 static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, UINT Width, UINT Height,
822 iface, Width, Height, debug_d3dformat(Format), Format, Lockable, Discard, Level);
840 hr = surface_init(object, Impl, This->surface_alignment, Width, Height, Level, Lockable,
885 UINT Width, UINT Height, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool,
897 TRACE("(%p) : Width %d, Height %d, Levels %d, Usage %#x\n", This, Width, Height, Levels, Usage);
909 hr = texture_init(object, Width, Height, Levels, This, Usage, Format, Pool, parent, parent_ops
931 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool,
943 TRACE("(%p) : W(%u) H(%u) D(%u), Lvl(%u) Usage(%#x), Fmt(%u,%s), Pool(%s)\n", This, Width, Height,
954 hr = volumetexture_init(object, Width, Height, Depth, Levels, This, Usage, Format, Pool, parent, parent_ops
974 static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface, UINT Width, UINT Height,
987 TRACE("(%p) : W(%d) H(%d) D(%d), Usage(%d), Fmt(%u,%s), Pool(%s)\n", This, Width, Height,
998 hr = volume_init(object, This, Width, Height, Depth, Usage, Format, Pool, parent, parent_ops
2054 TRACE("(%p)->(%d,%p) Mode=%dx%dx@%d, %s\n", This, iSwapChain, pMode, pMode->Width, pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
2067 devmode.dmPelsHeight = pMode->Height;
2076 (This->ddraw_height == pMode->Height) &&
2097 This->ddraw_height = pMode->Height;
2101 SetRect(&clip_rc, 0, 0, pMode->Width, pMode->Height);
2854 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, pViewport->MinZ, pViewport->MaxZ);
3778 TRACE("Viewport: X=%d, Y=%d, Width=%d, Height=%d, MinZ=%f, MaxZ=%f\n",
3779 vp.X, vp.Y, vp.Width, vp.Height, vp.MinZ, vp.MaxZ);
3831 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3849 y *= vp.Height / 2;
3853 y += vp.Height / 2 + vp.Y;
4366 pMode->Height = This->ddraw_height;
4488 || viewport->Height < target->currentDesc.Height)
4494 || scissor_rect->bottom < target->currentDesc.Height))
4500 || clear_rect->y2 < target->currentDesc.Height))
4615 vp_rect.bottom = vp->Y + vp->Height;
4641 curRect.x1, (target->currentDesc.Height - curRect.y2),
5001 SrcBox.Bottom = pSrvVolImpl->currentDesc.Height;
5549 src_h = src_impl->currentDesc.Height;
5781 glScissor(rect->x1, ((IWineD3DSurfaceImpl *)surface)->currentDesc.Height - rect->y2,
5986 swapchain->presentParms.BackBufferHeight = back_impl->currentDesc.Height;
6087 if (offset.x!=0 || offset.y!=0 || h!=((IWineD3DSurfaceImpl *)src_surface)->currentDesc.Height)
6099 src_rect.top = ((IWineD3DSurfaceImpl *)src_surface)->currentDesc.Height - src_rect.top;
6100 src_rect.bottom = ((IWineD3DSurfaceImpl *)src_surface)->currentDesc.Height - src_rect.bottom;
6133 if (offset.x!=0 || offset.y!=0 || h!=((IWineD3DSurfaceImpl *)src_surface)->currentDesc.Height)
6146 dst_rect.top = ((IWineD3DSurfaceImpl *)dst_surface)->currentDesc.Height - dst_rect.top;
6147 dst_rect.bottom = ((IWineD3DSurfaceImpl *)dst_surface)->currentDesc.Height - dst_rect.bottom;
6221 This->stateBlock->viewport.Height = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Height;
6232 This->stateBlock->scissorRect.bottom = This->stateBlock->viewport.Height;
6304 if ( (pSur->currentDesc.Width == 32) && (pSur->currentDesc.Height == 32) )
6321 pSur->currentDesc.Height > This->ddraw_height) {
6322 ERR("(%p) : Surface(%p) is %dx%d pixels, but screen res is %dx%d\n", This, pSur, pSur->currentDesc.Width, pSur->currentDesc.Height, This->ddraw_width, This->ddraw_height);
6336 This->cursorHeight = pSur->currentDesc.Height;
6412 (pSur->currentDesc.Width * pSur->currentDesc.Height / 8));
6418 pSur->currentDesc.Height);
6423 cursorInfo.hbmMask = CreateBitmap(pSur->currentDesc.Width, pSur->currentDesc.Height,
6425 cursorInfo.hbmColor = CreateBitmap(pSur->currentDesc.Width, pSur->currentDesc.Height,
6522 surface->currentDesc.Height = pPresentationParameters->BackBufferHeight;
6590 if(m.Width == pp->BackBufferWidth && m.Height == pp->BackBufferHeight) {
6837 mode.Height = swapchain->orig_height;
6842 mode.Height = pPresentationParameters->BackBufferHeight;
6847 /* Should Width == 800 && Height == 0 set 800x600? */
7565 device->ddraw_height = mode.Height;