Lines Matching defs:pShader
3043 static HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShader(IWineD3DDevice *iface, IWineD3DVertexShader* pShader) {
3047 This->updateStateBlock->vertexShader = pShader;
3051 if(pShader) IWineD3DVertexShader_AddRef(pShader);
3055 } else if(oldShader == pShader) {
3061 TRACE("(%p) : setting pShader(%p)\n", This, pShader);
3062 if(pShader) IWineD3DVertexShader_AddRef(pShader);
3454 static HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShader(IWineD3DDevice *iface, IWineD3DPixelShader *pShader) {
3457 This->updateStateBlock->pixelShader = pShader;
3467 if(pShader) IWineD3DPixelShader_AddRef(pShader);
3472 if(pShader == oldShader) {
3477 if(pShader) IWineD3DPixelShader_AddRef(pShader);
3480 TRACE("(%p) : setting pShader(%p)\n", This, pShader);