Lines Matching defs:dstData

3118     BOOL *dstData,
3124 TRACE("(iface %p, dstData %p, start %d, count %d)\n",
3125 iface, dstData, start, count);
3127 if (dstData == NULL || cnt < 0)
3129 ERR("incorrect vertex shader const data: start(%u), dstData(0x%p), count(%u)", start, dstData, count);
3133 memcpy(dstData, &This->stateBlock->vertexShaderConstantB[start], cnt * sizeof(BOOL));
3172 int *dstData,
3178 TRACE("(iface %p, dstData %p, start %d, count %d)\n",
3179 iface, dstData, start, count);
3181 if (dstData == NULL || ((signed int) MAX_CONST_I - (signed int) start) <= 0)
3183 ERR("incorrect vertex shader const data: start(%u), dstData(0x%p), count(%u)", start, dstData, count);
3187 memcpy(dstData, &This->stateBlock->vertexShaderConstantI[start * 4], cnt * sizeof(int) * 4);
3232 float *dstData,
3238 TRACE("(iface %p, dstData %p, start %d, count %d)\n",
3239 iface, dstData, start, count);
3241 if (dstData == NULL || cnt < 0)
3243 ERR("incorrect vertex shader const data: start(%u), dstData(0x%p), count(%u)", start, dstData, count);
3247 memcpy(dstData, &This->stateBlock->vertexShaderConstantF[start * 4], cnt * sizeof(float) * 4);
3536 BOOL *dstData,
3542 TRACE("(iface %p, dstData %p, start %d, count %d)\n",
3543 iface, dstData, start, count);
3545 if (dstData == NULL || cnt < 0)
3547 ERR("incorrect pixel shader const data: start(%u), dstData(0x%p), count(%u)", start, dstData, count);
3551 memcpy(dstData, &This->stateBlock->pixelShaderConstantB[start], cnt * sizeof(BOOL));
3590 int *dstData,
3596 TRACE("(iface %p, dstData %p, start %d, count %d)\n",
3597 iface, dstData, start, count);
3599 if (dstData == NULL || cnt < 0)
3601 ERR("incorrect pixel shader const data: start(%u), dstData(0x%p), count(%u)", start, dstData, count);
3605 memcpy(dstData, &This->stateBlock->pixelShaderConstantI[start * 4], cnt * sizeof(int) * 4);
3650 float *dstData,
3656 TRACE("(iface %p, dstData %p, start %d, count %d)\n",
3657 iface, dstData, start, count);
3659 if (dstData == NULL || cnt < 0)
3661 ERR("incorrect pixel shader const data: start(%u), dstData(0x%p), count(%u)", start, dstData, count);
3665 memcpy(dstData, &This->stateBlock->pixelShaderConstantF[start * 4], cnt * sizeof(float) * 4);