Lines Matching defs:Type

57     WINED3DLIGHT_DIRECTIONAL,   /* Type */
2365 switch(pLight->Type) {
2409 TRACE("Light %d setting to type %d, Diffuse(%f,%f,%f,%f), Specular(%f,%f,%f,%f), Ambient(%f,%f,%f,%f)\n", Index, pLight->Type,
2420 switch (pLight->Type) {
2483 FIXME("Unrecognized light type %d\n", pLight->Type);
2910 static HRESULT WINAPI IWineD3DDeviceImpl_SetSamplerState(IWineD3DDevice *iface, DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD Value) {
2914 TRACE("(%p) : Sampler %#x, Type %s (%#x), Value %#x\n",
2915 This, Sampler, debug_d3dsamplerstate(Type), Type, Value);
2940 oldValue = This->stateBlock->samplerState[Sampler][Type];
2941 This->updateStateBlock->samplerState[Sampler][Type] = Value;
2942 This->updateStateBlock->changed.samplerState[Sampler] |= 1 << Type;
2960 static HRESULT WINAPI IWineD3DDeviceImpl_GetSamplerState(IWineD3DDevice *iface, DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD* Value) {
2963 TRACE("(%p) : Sampler %#x, Type %s (%#x)\n",
2964 This, Sampler, debug_d3dsamplerstate(Type), Type);
2974 *Value = This->stateBlock->samplerState[Sampler][Type];
4082 static HRESULT WINAPI IWineD3DDeviceImpl_SetTextureStageState(IWineD3DDevice *iface, DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
4084 DWORD oldValue = This->updateStateBlock->textureState[Stage][Type];
4087 TRACE("(%p) : Stage=%d, Type=%s(%d), Value=%d\n", This, Stage, debug_d3dtexturestate(Type), Type, Value);
4096 This->updateStateBlock->changed.textureState[Stage] |= 1 << Type;
4097 This->updateStateBlock->textureState[Stage][Type] = Value;
4111 This->StateTable[STATE_TEXTURESTAGE(0, Type)].representative == STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP)) {
4118 if(Type == WINED3DTSS_COLOROP) {
4154 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_TEXTURESTAGE(Stage, Type));
4159 static HRESULT WINAPI IWineD3DDeviceImpl_GetTextureStageState(IWineD3DDevice *iface, DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
4161 TRACE("(%p) : requesting Stage %d, Type %d getting %d\n", This, Stage, Type, This->updateStateBlock->textureState[Stage][Type]);
4162 *pValue = This->updateStateBlock->textureState[Stage][Type];