Lines Matching defs:sampler
159 WARN("Render targets should not be bound to a sampler\n");
160 IWineD3DDeviceImpl_MarkStateDirty(device, STATE_SAMPLER(texture_impl->baseTexture.sampler));
2087 DWORD sampler;
2131 sampler = This->rev_tex_unit_map[i];
2153 if (sampler != WINED3D_UNMAPPED_STAGE)
2155 if (sampler < MAX_TEXTURES) {
2156 Context_MarkStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3DTSS_COLOROP), StateTable);
2158 Context_MarkStateDirty(context, STATE_SAMPLER(sampler), StateTable);
2164 sampler = This->rev_tex_unit_map[0];
2196 if (sampler != WINED3D_UNMAPPED_STAGE)
2198 if (sampler < MAX_TEXTURES) {
2199 Context_MarkStateDirty(context, STATE_TRANSFORM(WINED3DTS_TEXTURE0 + sampler), StateTable);
2200 Context_MarkStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3DTSS_COLOROP), StateTable);
2202 Context_MarkStateDirty(context, STATE_SAMPLER(sampler), StateTable);