Lines Matching defs:current_context
1266 const struct wined3d_context *current_context = context_get_current();
1267 if (current_context && current_context->glCtx != context->restore_ctx)
1303 const struct wined3d_context *current_context = context_get_current();
1306 if (current_gl && (!current_context || current_context->glCtx != current_gl))
1894 struct wined3d_context *current_context = context_get_current();
1915 if (context != current_context)
2341 struct wined3d_context *current_context = context_get_current();
2347 if (current_context
2349 && current_context->destroyed
2351 && !VBoxTlsRefIsFunctional(current_context)
2353 ) current_context = NULL;
2357 if (current_context
2358 && current_context->current_rt
2359 && context_get_device(current_context) == This
2362 target = current_context->current_rt;
2377 if (current_context && current_context->current_rt == target)
2382 context_validate(current_context, (IWineD3DSwapChainImpl*)swapchain);
2387 context_validate(current_context,
2388 NULL //(IWineD3DSwapChainImpl*)current_context->device->swapchains[current_context->device->NumberOfSwapChains-1]
2392 context_validate(current_context);
2394 return current_context;
2415 if (current_context && context_get_device(current_context) == This)
2417 context = current_context;
2863 struct wined3d_context *current_context = context_get_current();
2877 if (context != current_context)