Lines Matching refs:TRACE

134     TRACE("Creating an OpenGL vertex buffer object for IWineD3DVertexBuffer %p Usage(%s)\n",
180 TRACE("Gl usage = GL_STREAM_DRAW_ARB\n");
197 TRACE("Gl usage = GL_DYNAMIC_DRAW_ARB\n");
274 TRACE("Reconverting because converted attributes occur, and the stride changed\n");
290 TRACE("Byte %ld in vertex changed\n", idx);
291 TRACE("It was type %d, is %d now\n", This->conversion_map[idx], conversion_type);
353 TRACE("No shift\n");
400 TRACE("Dumping conversion shift:\n");
403 TRACE("[%d]", ret[i]);
405 TRACE("\n");
430 TRACE("Finding vertex buffer conversion information\n");
477 TRACE("vshader\n");
486 TRACE("Now using shaders without conversion, but conversion used before\n");
558 if (ret) TRACE("Conversion information changed\n");
570 TRACE("Old size %u, creating new size %u\n", This->buffer_object_size, size);
655 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
679 TRACE("%p increasing refcount to %u\n", This, refcount);
705 TRACE("iface %p\n", iface);
742 TRACE("%p decreasing refcount to %u\n", This, refcount);
811 TRACE("Creating event query for buffer %p\n", This);
830 TRACE("Synchronizing buffer %p\n", This);
944 TRACE("iface %p\n", iface);
1057 TRACE("No conversion needed\n");
1082 TRACE("Shifted conversion\n");
1248 TRACE("iface %p, offset %u, size %u, data %p, flags %#x\n", iface, offset, size, data, flags);
1310 TRACE("New pointer is %p\n", This->resource.allocatedMemory);
1338 TRACE("Returning memory at %p (base %p, offset %u)\n", *data, This->resource.allocatedMemory, offset);
1349 TRACE("(%p)\n", This);
1357 TRACE("Unmap called without a previous Map call!\n");
1364 TRACE("Ignoring unlock\n");
1424 TRACE("(%p)\n", This);
1490 TRACE("size %#x, usage %#x, format %s, memory @ %p, iface @ %p.\n", buffer->resource.size, buffer->resource.usage,
1504 TRACE("Not creating a vbo because GL_ARB_vertex_buffer is not supported\n");
1509 TRACE("Not creating a vbo because the vertex buffer is in system memory\n");
1513 TRACE("Not creating a vbo because the buffer has dynamic usage and no GL support\n");