Lines Matching refs:texcoords
111 || gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W /* Have to init texcoords. */
943 * for where to find the varying. Some may be "0.0", others can be texcoords or
947 * For now use the texcoords and hope for the best
3252 const char *texcoords[8] =
3267 * color0 and color1. In the case of pretransformed vertices also load texcoords. Set
3292 if(semantic_idx < 8) priv->ps_input[i] = texcoords[semantic_idx];
3315 priv->ps_input[i] = texcoords[i];
3561 /* Load constants to fixup NP2 texcoords if there are still free constants left:
3733 static const char *texcoords[8] =
3749 texcoords[0], texcoords[1], texcoords[2], texcoords[3],
3750 texcoords[4], texcoords[5], texcoords[6], texcoords[7],
3760 priv_ctx->texcrd_output[i] = texcoords[i];
3795 TRACE("o%u is %s\n", i, texcoords[baseshader->output_signature[i].semantic_idx]);
3797 else priv_ctx->vs_output[i] = texcoords[baseshader->output_signature[i].semantic_idx];