Lines Matching refs:lconst

325     local_constant* lconst;
413 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
414 GLfloat* values = (GLfloat*)lconst->value;
415 TRACE_(d3d_constants)("Loading local constants %i: %f, %f, %f, %f\n", lconst->idx,
421 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
422 dirty_consts[lconst->idx] = 1; /* Dirtify so the non-immediate constant overwrites it next time */
423 ret = max(ret, lconst->idx + 1);
424 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, lconst->idx, (GLfloat*)lconst->value));
644 const local_constant *lconst;
654 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
655 ret[lconst->idx] = idx++;
669 const local_constant *lconst;
749 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
750 shader_addline(buffer, "PARAM C%u = program.local[%u];\n", lconst->idx,
751 lconst_map[lconst->idx]);
752 next_local = max(next_local, lconst_map[lconst->idx] + 1);
3330 const local_constant *lconst;
3648 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
3649 const float *value = (const float *)lconst->value;
3650 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, lconst_map[lconst->idx], value));
3919 const local_constant *lconst;
4058 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
4059 const float *value = (const float *)lconst->value;
4060 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, lconst_map[lconst->idx], value));