Lines Matching defs:stored
162 * With both GLSL and ARB mode the NP2 fixup information (the texture dimensions) are stored in a
833 /* For registers of type WINED3DDECLTYPE_D3DCOLOR, data is stored as "bgra",
1984 * The Tx in which the perturbation map is stored is the tempreg incarnation of the texture register
3001 * the corner. The offsets are stored in z and w in posFixup. posFixup.y contains
3721 TRACE("New signature stored and assigned number %u\n", found_sig->idx);
4155 static inline BOOL vs_args_equal(const struct arb_vs_compile_args *stored, const struct arb_vs_compile_args *new,
4157 if((stored->super.swizzle_map & use_map) != new->super.swizzle_map) return FALSE;
4158 if(stored->super.clip_enabled != new->super.clip_enabled) return FALSE;
4159 if(stored->super.fog_src != new->super.fog_src) return FALSE;
4160 if(stored->clip.boolclip_compare != new->clip.boolclip_compare) return FALSE;
4161 if(stored->ps_signature != new->ps_signature) return FALSE;
4162 if(stored->vertex.samplers_compare != new->vertex.samplers_compare) return FALSE;
4165 return memcmp(stored->loop_ctrl, new->loop_ctrl, sizeof(stored->loop_ctrl)) == 0;
4882 /* Integer constants can either be a local constant, or they can be stored in the shader
6636 /* Switch back to unit 0 in which the 2D texture will be stored. */