Lines Matching defs:src1
1573 * dst = dot2(src0, src1) + src2 */
1595 /* dst.x = src2.?, src0.x, src1.x + src0.y * src1.y
1596 * dst.y = src2.?, src0.x, src1.z + src0.y * src1.w
1597 * dst.z = src2.?, src0.x, src1.x + src0.y * src1.y
1598 * dst.z = src2.?, src0.x, src1.z + src0.y * src1.w
1600 * Make sure that src1.zw = src1.xy, then we get a classic dp2add
2464 * helper constants(D3DSINCOSCONST1 and D3DSINCOSCONST2) in src1 and src2.
2490 * sincos dst.y, src1, c0, c1
2623 char src0[50], src1[50], dst[50];
2644 if(arg2) shader_arb_get_src_param(ins, &ins->src[1], 1, src1);
2651 shader_addline(buffer, "%s%s %s, TA, %s;\n", instr, shader_arb_get_modifier(ins), dst, src1);
2660 shader_addline(buffer, "%s%s %s, %s, %s;\n", instr, shader_arb_get_modifier(ins), dst, src0, src1);
2842 /* SUBC CC, src0, src1" works only in pixel shaders, so use TA to throw