Lines Matching defs:shader_arb_get_src_param

875 static void shader_arb_get_src_param(const struct wined3d_shader_instruction *ins,
908 shader_arb_get_src_param(ins, reg->rel_addr, 0, rel_reg);
990 shader_arb_get_src_param(ins, reg->rel_addr, 0, rel_reg);
1374 static void shader_arb_get_src_param(const struct wined3d_shader_instruction *ins,
1474 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name[1]);
1480 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name[0]);
1518 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name[1]);
1531 shader_arb_get_src_param(ins, &src0_copy, 0, src_name[0]);
1532 shader_arb_get_src_param(ins, &ins->src[2], 2, src_name[2]);
1557 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name[0]);
1558 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name[1]);
1559 shader_arb_get_src_param(ins, &ins->src[2], 2, src_name[2]);
1583 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name[0]);
1584 shader_arb_get_src_param(ins, &ins->src[2], 2, src_name[2]);
1589 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name[1]);
1609 shader_arb_get_src_param(ins, &tmp_param, 1, src_name[1]);
1616 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name[1]);
1669 shader_arb_get_src_param(ins, &ins->src[i], i, operand);
1697 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_param);
1730 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_param);
1741 shader_arb_get_src_param(ins, &tmp_src, 0, src0_param);
1846 shader_arb_get_src_param(ins, &src, 0, reg_coord);
1903 shader_arb_get_src_param(ins, &ins->src[0], 0, reg_src);
1922 shader_arb_get_src_param(ins, &ins->src[0], 0, src_str);
1946 shader_arb_get_src_param(ins, &ins->src[0], 0, src_str);
1960 shader_arb_get_src_param(ins, &ins->src[0], 0, src_str);
1980 shader_arb_get_src_param(ins, &ins->src[0], 0, src_reg);
2030 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2055 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2078 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2097 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2124 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2163 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2164 shader_arb_get_src_param(ins, &ins->src[0], 1, src1_name);
2229 shader_arb_get_src_param(ins, &ins->src[0], 0, src0);
2248 shader_arb_get_src_param(ins, &ins->src[0], 0, src0);
2263 shader_arb_get_src_param(ins, &ins->src[0], 0, src0);
2281 shader_arb_get_src_param(ins, &ins->src[0], 0, src0);
2371 shader_arb_get_src_param(ins, &ins->src[0], 0, src);
2392 shader_arb_get_src_param(ins, &ins->src[0], 1 /* Use TB */, src_name);
2421 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name[0]);
2422 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name[1]);
2423 shader_arb_get_src_param(ins, &ins->src[2], 2, src_name[2]);
2443 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name0);
2496 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name1);
2497 shader_arb_get_src_param(ins, &ins->src[2], 2, src_name2);
2545 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name);
2589 shader_arb_get_src_param(ins, &ins->src[0], 0, src);
2643 shader_arb_get_src_param(ins, &src0_copy, 0, src0);
2644 if(arg2) shader_arb_get_src_param(ins, &ins->src[1], 1, src1);
2675 shader_arb_get_src_param(ins, &ins->src[1], 0, src_name);
2701 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name);
2837 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name0);
2838 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name1);
2866 shader_arb_get_src_param(ins, &ins->src[0], 0, src_name0);
2867 shader_arb_get_src_param(ins, &ins->src[1], 1, src_name1);
2938 shader_arb_get_src_param(ins, &ins->src[0], 0, reg_src[0]);
2939 shader_arb_get_src_param(ins, &ins->src[2], 1, reg_src[1]);
2940 shader_arb_get_src_param(ins, &ins->src[3], 2, reg_src[2]);
2956 shader_arb_get_src_param(ins, &ins->src[0], 0, reg_coord);