Lines Matching defs:dst_name

1462     char dst_name[50];
1466 shader_arb_get_dst_param(ins, dst, dst_name);
1481 shader_addline(buffer, "ADD %s, %s, TC;\n", dst_name, src_name[0]);
1511 char dst_name[50];
1517 shader_arb_get_dst_param(ins, dst, dst_name);
1523 shader_addline(buffer, "MOV%s %s, %s;\n", shader_arb_get_modifier(ins), dst_name, src_name[1]);
1535 shader_addline(buffer, "CMP %s, TA, %s, %s;\n", dst_name, src_name[1], src_name[2]);
1541 shader_addline(buffer, "MOV_SAT %s, %s;\n", dst_name, dst_name);
1550 char dst_name[50];
1554 shader_arb_get_dst_param(ins, dst, dst_name);
1562 shader_addline(buffer, "CMP %s, %s, %s, %s;\n", dst_name,
1568 shader_addline(buffer, "MOV_SAT %s, %s;\n", dst_name, src_name[0]);
1578 char dst_name[50];
1582 shader_arb_get_dst_param(ins, dst, dst_name);
1591 dst_name, src_name[0], src_name[1], src_name[2]);
1612 dst_name, src_name[2], src_name[0], src_name[1]);
1623 shader_addline(buffer, "ADD%s %s, TA, %s;\n", shader_arb_get_modifier(ins), dst_name, src_name[2]);
2026 char src0_name[50], dst_name[50];
2035 shader_arb_get_register_name(ins, &tmp_reg, dst_name, &is_color);
2036 shader_addline(buffer, "DP3 %s.x, fragment.texcoord[%u], %s;\n", dst_name, reg, src0_name);
2067 char src0_name[50], dst_name[50];
2076 shader_arb_get_register_name(ins, &tmp_reg, dst_name, &is_color);
2080 dst_name, 'x' + current_state->current_row, reg, src0_name);
2093 char src0_name[50], dst_name[50];
2096 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_name, &is_color);
2098 shader_addline(buffer, "DP3 %s.z, fragment.texcoord[%u], %s;\n", dst_name, reg, src0_name);
2103 shader_hw_sample(ins, reg, dst_str, dst_name, flags & WINED3DTTFF_PROJECTED ? TEX_PROJ : 0, NULL, NULL);
2195 char dst_name[50];
2202 shader_arb_get_dst_param(ins, dst, dst_name);
2207 shader_addline(buffer, "MIN %s.y, %s.y, one.y;\n", dst_name, dst_name);
2209 /* How to deal with the special case dst_name.g == 0? if r != 0, then
2213 shader_addline(buffer, "RCP %s.y, %s.y;\n", dst_name, dst_name);
2214 shader_addline(buffer, "MUL TA.x, %s.x, %s.y;\n", dst_name, dst_name);
2258 char dst_str[50], dst_name[50];
2264 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_name, &is_color);
2265 shader_addline(buffer, "DP3 %s.z, fragment.texcoord[%u], %s;\n", dst_name, dst->reg.idx, src0);
2266 shader_addline(buffer, "MOV %s, %s;\n", dst_str, dst_name);
2278 char src0[50], dst_name[50];
2282 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_name, &is_color);
2283 shader_addline(buffer, "DP3 %s.y, fragment.texcoord[%u], %s;\n", dst_name, dst->reg.idx, src0);
2285 /* How to deal with the special case dst_name.g == 0? if r != 0, then
2289 shader_addline(buffer, "RCP %s.y, %s.y;\n", dst_name, dst_name);
2290 shader_addline(buffer, "MUL %s.x, %s.x, %s.y;\n", dst_name, dst_name, dst_name);
2291 shader_addline(buffer, "MIN %s.x, %s.x, one.x;\n", dst_name, dst_name);
2292 shader_addline(buffer, "MAX result.depth, %s.x, 0.0;\n", dst_name);
2386 char dst_name[50];
2391 shader_arb_get_dst_param(ins, &ins->dst[0], dst_name);
2396 shader_addline(buffer, "NRM%s %s, %s;\n", shader_arb_get_modifier(ins), dst_name, src_name);
2403 shader_addline(buffer, "MUL%s %s, %s, TA;\n", shader_arb_get_modifier(ins), dst_name,
2411 char dst_name[50];
2420 shader_arb_get_dst_param(ins, &ins->dst[0], dst_name);
2427 dst_name, src_name[0], src_name[2]);
2439 char dst_name[50];
2445 shader_arb_get_dst_param(ins, &ins->dst[0], dst_name);
2447 shader_addline(buffer, "SCS %s, %s;\n", dst_name, src_name0);
2452 shader_addline(buffer, "MOV_SAT %s, %s;\n", dst_name, src_name0);
2455 shader_arb_get_register_name(ins, &dst->reg, dst_name, &is_color);
2459 shader_addline(buffer, "COS%s %s.x, %s;\n", shader_arb_get_modifier(ins), dst_name, src_name0);
2461 shader_addline(buffer, "SIN%s %s.y, %s;\n", shader_arb_get_modifier(ins), dst_name, src_name0);
2498 shader_arb_get_register_name(ins, &dst->reg, dst_name, &is_color);
2500 shader_addline(buffer, "MUL %s.x, %s, %s;\n", dst_name, src_name0, src_name0); /* x ^ 2 */
2501 shader_addline(buffer, "MUL TA.y, %s.x, %s;\n", dst_name, src_name0); /* x ^ 3 */
2502 shader_addline(buffer, "MUL %s.y, TA.y, %s;\n", dst_name, src_name0); /* x ^ 4 */
2503 shader_addline(buffer, "MUL TA.z, %s.y, %s;\n", dst_name, src_name0); /* x ^ 5 */
2504 shader_addline(buffer, "MUL %s.z, TA.z, %s;\n", dst_name, src_name0); /* x ^ 6 */
2505 shader_addline(buffer, "MUL TA.w, %s.z, %s;\n", dst_name, src_name0); /* x ^ 7 */
2520 shader_addline(buffer, "MAD TA.y, %s.x, %s.y, %s.z;\n", dst_name, src_name2, src_name2); /* -1/(2!*4), +1.0 */
2521 shader_addline(buffer, "MAD TA.y, %s.y, %s.z, TA.y;\n", dst_name, src_name1); /* +1/(4!*16) */
2522 shader_addline(buffer, "MAD TA.y, %s.z, %s.y, TA.y;\n", dst_name, src_name1); /* -1/(6!*64) */
2527 shader_addline(buffer, "MAD %s.x, -TA.x, TA.x, TA.z;\n", dst_name);
2531 shader_addline(buffer, "MUL %s.y, TA.x, TA.y;\n", dst_name);
2532 shader_addline(buffer, "ADD %s.y, %s.y, %s.y;\n", dst_name, dst_name, dst_name);
2540 char dst_name[50];
2544 shader_arb_get_dst_param(ins, &ins->dst[0], dst_name);
2549 shader_addline(buffer, "SSG%s %s, %s;\n", shader_arb_get_modifier(ins), dst_name, src_name);
2557 shader_addline(buffer, "SLT %s, -%s, %s;\n", dst_name, src_name, src_name);
2567 shader_addline(buffer, "SLT %s, %s, -%s;\n", dst_name, src_name, src_name);
2569 shader_addline(buffer, "ADD %s, %s, -TA;\n", dst_name, dst_name);
2574 shader_addline(buffer, "SLT %s, %s, -%s;\n", dst_name, src_name, src_name);
2575 shader_addline(buffer, "ADD %s, TA, -%s;\n", dst_name, dst_name);
2585 char dst_name[50];
2590 shader_arb_get_register_name(ins, &ins->dst[0].reg, dst_name, &is_color);
2593 shader_addline(buffer, "MUL%s %s, %s, ycorrection.y;\n", shader_arb_get_modifier(ins), dst, dst_name);