Lines Matching defs:d3d
49 WINE_DECLARE_DEBUG_CHANNEL(d3d);
679 * account for the helper const too because we have to declare all availabke d3d constants
1278 /* D3D vertex shader sampler IDs are vertex samplers(0-3), not global d3d samplers */
1346 /* TXB takes the 4th component of the source vector automatically, as d3d. Nothing more to do */
1767 /* No swizzles are allowed in d3d's texkill. PS 1.x ignores the 4th component as documented,
2432 /* This instruction exists in ARB, but the d3d instruction takes two extra parameters which
3000 * OpenGL coordinates specify the center of the pixel while d3d coords specify
3502 * Use local constants to load the bump env parameters, not program.env. This avoids collisions with d3d constants of
4104 /* Usually we have very few GL shaders for each d3d shader(just 1 or maybe 2),
4186 /* Usually we have very few GL shaders for each d3d shader(just 1 or maybe 2),
4715 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
6903 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))