Lines Matching defs:ARB

161     /* For ARB we need a offset value:
162 * With both GLSL and ARB mode the NP2 fixup information (the texture dimensions) are stored in a
163 * consecutive way (GLSL uses a uniform array). Since ARB doesn't know the notion of a "standalone"
241 ARB,
584 * We only support float constants in ARB at the moment, so don't
774 * local constants do not declare the loaded constants as an array because ARB compilers usually
991 if(ctx->target_version == ARB) {
1106 * thus the result would be something like C[15 + 30], which is not valid in the ARB program
1232 if(priv->target_version == ARB) mod &= ~WINED3DSPDM_PARTIALPRECISION;
1572 /** Process the WINED3DSIO_DP2ADD instruction in ARB.
1785 * is not valid as a swizzle in ARB (needs ".xyyy"). Use SWZ to load the register properly, and set
1797 /* ARB fp doesn't like swizzles on the parameter of the KIL instruction. To mask the 4th component,
2219 /** Process the WINED3DSIO_TEXDP3TEX instruction in ARB:
2237 /** Process the WINED3DSIO_TEXDP3 instruction in ARB:
2252 /** Process the WINED3DSIO_TEXM3X3 instruction in ARB
2269 /** Process the WINED3DSIO_TEXM3X2DEPTH instruction in ARB:
2432 /* This instruction exists in ARB, but the d3d instruction takes two extra parameters which
2973 if(priv->target_version == ARB) return;
3073 if(priv->target_version == ARB) return;
3379 /* Create the hw ARB shader */
3423 priv_ctx.target_version = ARB;
3931 /* Create the hw ARB shader */
3949 priv_ctx.target_version = ARB;
4662 /* We don't have an ARB fixed function pipeline yet, so let the none backend set its caps,
6043 * ment shader. If the shader backend is not ARB, it currently is important that the opengl implementation