Lines Matching defs:cur
3333 DWORD *lconst_map = local_const_mapping((IWineD3DBaseShaderImpl *) This), next_local, cur;
3491 cur = compiled->numbumpenvmatconsts;
3492 compiled->bumpenvmatconst[cur].const_num = WINED3D_CONST_NUM_UNUSED;
3493 compiled->bumpenvmatconst[cur].texunit = i;
3494 compiled->luminanceconst[cur].const_num = WINED3D_CONST_NUM_UNUSED;
3495 compiled->luminanceconst[cur].texunit = i;
3506 compiled->bumpenvmatconst[cur].const_num = next_local++;
3508 i, compiled->bumpenvmatconst[cur].const_num);
3509 compiled->numbumpenvmatconsts = cur + 1;
3513 compiled->luminanceconst[cur].const_num = next_local++;
3515 i, compiled->luminanceconst[cur].const_num);
3576 cur = 0;
3580 if (fixup->offset + (cur >> 1) < max_lconsts) {
3582 fixup->super.idx[i] = cur++;
3590 fixup->super.num_consts = (cur + 1) >> 1;