Lines Matching refs:D3DVALUE
45 typedef float D3DVALUE, *LPD3DVALUE;
945 D3DVALUE flDistanceFactor;
946 D3DVALUE flRolloffFactor;
947 D3DVALUE flDopplerFactor;
968 STDMETHOD(SetDistanceFactor)(THIS_ D3DVALUE flDistanceFactor, DWORD dwApply) PURE;
969 STDMETHOD(SetDopplerFactor)(THIS_ D3DVALUE flDopplerFactor, DWORD dwApply) PURE;
970 STDMETHOD(SetOrientation)(THIS_ D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront, D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop, DWORD dwApply) PURE;
971 STDMETHOD(SetPosition)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
972 STDMETHOD(SetRolloffFactor)(THIS_ D3DVALUE flRolloffFactor, DWORD dwApply) PURE;
973 STDMETHOD(SetVelocity)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
1034 D3DVALUE flMinDistance;
1035 D3DVALUE flMaxDistance;
1060 STDMETHOD(SetConeOrientation)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
1062 STDMETHOD(SetMaxDistance)(THIS_ D3DVALUE flMaxDistance, DWORD dwApply) PURE;
1063 STDMETHOD(SetMinDistance)(THIS_ D3DVALUE flMinDistance, DWORD dwApply) PURE;
1065 STDMETHOD(SetPosition)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
1066 STDMETHOD(SetVelocity)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;