Lines Matching refs:D3DXQUATERNION

520 inline D3DXQUATERNION::D3DXQUATERNION()
524 inline D3DXQUATERNION::D3DXQUATERNION(CONST FLOAT *pf)
533 inline D3DXQUATERNION::D3DXQUATERNION(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw)
541 inline D3DXQUATERNION::operator FLOAT* ()
546 inline D3DXQUATERNION::operator CONST FLOAT* () const
551 inline D3DXQUATERNION& D3DXQUATERNION::operator += (CONST D3DXQUATERNION& quat)
560 inline D3DXQUATERNION& D3DXQUATERNION::operator -= (CONST D3DXQUATERNION& quat)
570 inline D3DXQUATERNION& D3DXQUATERNION::operator *= (CONST D3DXQUATERNION& quat)
577 inline D3DXQUATERNION& D3DXQUATERNION::operator *= (FLOAT f)
586 inline D3DXQUATERNION& D3DXQUATERNION::operator /= (FLOAT f)
596 inline D3DXQUATERNION D3DXQUATERNION::operator + () const
601 inline D3DXQUATERNION D3DXQUATERNION::operator - () const
603 return D3DXQUATERNION(-x, -y, -z, -w);
606 inline D3DXQUATERNION D3DXQUATERNION::operator + (CONST D3DXQUATERNION& quat) const
608 return D3DXQUATERNION(x + quat.x, y + quat.y, z + quat.z, w + quat.w);
611 inline D3DXQUATERNION D3DXQUATERNION::operator - (CONST D3DXQUATERNION& quat) const
613 return D3DXQUATERNION(x - quat.x, y - quat.y, z - quat.z, w - quat.w);
617 inline D3DXQUATERNION D3DXQUATERNION::operator * (CONST D3DXQUATERNION& quat) const
619 D3DXQUATERNION buf;
625 inline D3DXQUATERNION D3DXQUATERNION::operator * (FLOAT f) const
627 return D3DXQUATERNION(x * f, y * f, z * f, w * f);
630 inline D3DXQUATERNION D3DXQUATERNION::operator / (FLOAT f) const
633 return D3DXQUATERNION(x * inv, y * inv, z * inv, w * inv);
636 inline D3DXQUATERNION operator * (FLOAT f, CONST D3DXQUATERNION& quat)
638 return D3DXQUATERNION(f * quat.x, f * quat.y, f * quat.z, f * quat.w);
641 inline BOOL D3DXQUATERNION::operator == (CONST D3DXQUATERNION& quat) const
646 inline BOOL D3DXQUATERNION::operator != (CONST D3DXQUATERNION& quat) const
1233 static inline D3DXQUATERNION* D3DXQuaternionConjugate(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq)
1243 static inline FLOAT D3DXQuaternionDot(CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2)
1249 static inline D3DXQUATERNION* D3DXQuaternionIdentity(D3DXQUATERNION *pout)
1259 static inline BOOL D3DXQuaternionIsIdentity(D3DXQUATERNION *pq)
1265 static inline FLOAT D3DXQuaternionLength(CONST D3DXQUATERNION *pq)
1271 static inline FLOAT D3DXQuaternionLengthSq(CONST D3DXQUATERNION *pq)