Lines Matching refs:operator

54     operator FLOAT* ();
55 operator CONST FLOAT* () const;
57 D3DXVECTOR2& operator += (CONST D3DXVECTOR2&);
58 D3DXVECTOR2& operator -= (CONST D3DXVECTOR2&);
59 D3DXVECTOR2& operator *= (FLOAT);
60 D3DXVECTOR2& operator /= (FLOAT);
62 D3DXVECTOR2 operator + () const;
63 D3DXVECTOR2 operator - () const;
65 D3DXVECTOR2 operator + (CONST D3DXVECTOR2&) const;
66 D3DXVECTOR2 operator - (CONST D3DXVECTOR2&) const;
67 D3DXVECTOR2 operator * (FLOAT) const;
68 D3DXVECTOR2 operator / (FLOAT) const;
70 friend D3DXVECTOR2 operator * (FLOAT, CONST D3DXVECTOR2&);
72 BOOL operator == (CONST D3DXVECTOR2&) const;
73 BOOL operator != (CONST D3DXVECTOR2&) const;
86 operator FLOAT* ();
87 operator CONST FLOAT* () const;
89 D3DXVECTOR3& operator += (CONST D3DXVECTOR3&);
90 D3DXVECTOR3& operator -= (CONST D3DXVECTOR3&);
91 D3DXVECTOR3& operator *= (FLOAT);
92 D3DXVECTOR3& operator /= (FLOAT);
94 D3DXVECTOR3 operator + () const;
95 D3DXVECTOR3 operator - () const;
97 D3DXVECTOR3 operator + (CONST D3DXVECTOR3&) const;
98 D3DXVECTOR3 operator - (CONST D3DXVECTOR3&) const;
99 D3DXVECTOR3 operator * (FLOAT) const;
100 D3DXVECTOR3 operator / (FLOAT) const;
102 friend D3DXVECTOR3 operator * (FLOAT, CONST struct D3DXVECTOR3&);
104 BOOL operator == (CONST D3DXVECTOR3&) const;
105 BOOL operator != (CONST D3DXVECTOR3&) const;
118 operator FLOAT* ();
119 operator CONST FLOAT* () const;
121 D3DXVECTOR4& operator += (CONST D3DXVECTOR4&);
122 D3DXVECTOR4& operator -= (CONST D3DXVECTOR4&);
123 D3DXVECTOR4& operator *= (FLOAT);
124 D3DXVECTOR4& operator /= (FLOAT);
126 D3DXVECTOR4 operator + () const;
127 D3DXVECTOR4 operator - () const;
129 D3DXVECTOR4 operator + (CONST D3DXVECTOR4&) const;
130 D3DXVECTOR4 operator - (CONST D3DXVECTOR4&) const;
131 D3DXVECTOR4 operator * (FLOAT) const;
132 D3DXVECTOR4 operator / (FLOAT) const;
134 friend D3DXVECTOR4 operator * (FLOAT, CONST D3DXVECTOR4&);
136 BOOL operator == (CONST D3DXVECTOR4&) const;
137 BOOL operator != (CONST D3DXVECTOR4&) const;
153 FLOAT& operator () (UINT row, UINT col);
154 FLOAT operator () (UINT row, UINT col) const;
156 operator FLOAT* ();
157 operator CONST FLOAT* () const;
159 D3DXMATRIX& operator *= (CONST D3DXMATRIX&);
160 D3DXMATRIX& operator += (CONST D3DXMATRIX&);
161 D3DXMATRIX& operator -= (CONST D3DXMATRIX&);
162 D3DXMATRIX& operator *= (FLOAT);
163 D3DXMATRIX& operator /= (FLOAT);
165 D3DXMATRIX operator + () const;
166 D3DXMATRIX operator - () const;
168 D3DXMATRIX operator * (CONST D3DXMATRIX&) const;
169 D3DXMATRIX operator + (CONST D3DXMATRIX&) const;
170 D3DXMATRIX operator - (CONST D3DXMATRIX&) const;
171 D3DXMATRIX operator * (FLOAT) const;
172 D3DXMATRIX operator / (FLOAT) const;
174 friend D3DXMATRIX operator * (FLOAT, CONST D3DXMATRIX&);
176 BOOL operator == (CONST D3DXMATRIX&) const;
177 BOOL operator != (CONST D3DXMATRIX&) const;
190 operator FLOAT* ();
191 operator CONST FLOAT* () const;
193 D3DXQUATERNION& operator += (CONST D3DXQUATERNION&);
194 D3DXQUATERNION& operator -= (CONST D3DXQUATERNION&);
195 D3DXQUATERNION& operator *= (CONST D3DXQUATERNION&);
196 D3DXQUATERNION& operator *= (FLOAT);
197 D3DXQUATERNION& operator /= (FLOAT);
199 D3DXQUATERNION operator + () const;
200 D3DXQUATERNION operator - () const;
202 D3DXQUATERNION operator + (CONST D3DXQUATERNION&) const;
203 D3DXQUATERNION operator - (CONST D3DXQUATERNION&) const;
204 D3DXQUATERNION operator * (CONST D3DXQUATERNION&) const;
205 D3DXQUATERNION operator * (FLOAT) const;
206 D3DXQUATERNION operator / (FLOAT) const;
208 friend D3DXQUATERNION operator * (FLOAT, CONST D3DXQUATERNION&);
210 BOOL operator == (CONST D3DXQUATERNION&) const;
211 BOOL operator != (CONST D3DXQUATERNION&) const;
223 operator FLOAT* ();
224 operator CONST FLOAT* () const;
226 D3DXPLANE operator + () const;
227 D3DXPLANE operator - () const;
229 BOOL operator == (CONST D3DXPLANE&) const;
230 BOOL operator != (CONST D3DXPLANE&) const;
244 operator DWORD () const;
246 operator FLOAT* ();
247 operator CONST FLOAT* () const;
249 operator D3DCOLORVALUE* ();
250 operator CONST D3DCOLORVALUE* () const;
252 operator D3DCOLORVALUE& ();
253 operator CONST D3DCOLORVALUE& () const;
255 D3DXCOLOR& operator += (CONST D3DXCOLOR&);
256 D3DXCOLOR& operator -= (CONST D3DXCOLOR&);
257 D3DXCOLOR& operator *= (FLOAT);
258 D3DXCOLOR& operator /= (FLOAT);
260 D3DXCOLOR operator + () const;
261 D3DXCOLOR operator - () const;
263 D3DXCOLOR operator + (CONST D3DXCOLOR&) const;
264 D3DXCOLOR operator - (CONST D3DXCOLOR&) const;
265 D3DXCOLOR operator * (FLOAT) const;
266 D3DXCOLOR operator / (FLOAT) const;
268 friend D3DXCOLOR operator * (FLOAT, CONST D3DXCOLOR&);
270 BOOL operator == (CONST D3DXCOLOR&) const;
271 BOOL operator != (CONST D3DXCOLOR&) const;