Lines Matching defs:LPDIRECT3DRMFRAME

97 typedef struct IDirect3DRMFrame           *LPDIRECT3DRMFRAME, **LPLPDIRECT3DRMFRAME;
140 typedef void (__cdecl *D3DRMFRAMEMOVECALLBACK)(LPDIRECT3DRMFRAME obj, LPVOID arg, D3DVALUE delta);
787 STDMETHOD(Init) (THIS_ LPDIRECT3DRMDEVICE dev, LPDIRECT3DRMFRAME camera, DWORD xpos, DWORD ypos,
790 STDMETHOD(Render)(THIS_ LPDIRECT3DRMFRAME) PURE;
795 STDMETHOD(SetCamera)(THIS_ LPDIRECT3DRMFRAME) PURE;
802 STDMETHOD(GetCamera)(THIS_ LPDIRECT3DRMFRAME *) PURE;
1075 STDMETHOD(AddChild)(THIS_ LPDIRECT3DRMFRAME child) PURE;
1087 STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE;
1088 STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE;
1089 STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE;
1090 STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE;
1094 STDMETHOD(GetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_velocity, BOOL with_rotation) PURE;
1095 STDMETHOD(GetOrientation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR dir, LPD3DVECTOR up) PURE;
1101 STDMETHOD(LookAt)(THIS_ LPDIRECT3DRMFRAME target, LPDIRECT3DRMFRAME reference, D3DRMFRAMECONSTRAINT) PURE;
1103 STDMETHOD(DeleteChild)(THIS_ LPDIRECT3DRMFRAME) PURE;
1125 STDMETHOD(SetOrientation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
1127 STDMETHOD(SetPosition)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
1128 STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
1132 STDMETHOD(SetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE;
1306 STDMETHOD(AddChild)(THIS_ LPDIRECT3DRMFRAME child) PURE;
1318 STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE;
1319 STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE;
1320 STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE;
1321 STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE;
1325 STDMETHOD(GetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_velocity, BOOL with_rotation) PURE;
1326 STDMETHOD(GetOrientation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR dir, LPD3DVECTOR up) PURE;
1332 STDMETHOD(LookAt)(THIS_ LPDIRECT3DRMFRAME target, LPDIRECT3DRMFRAME reference, D3DRMFRAMECONSTRAINT) PURE;
1334 STDMETHOD(DeleteChild)(THIS_ LPDIRECT3DRMFRAME) PURE;
1356 STDMETHOD(SetOrientation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
1358 STDMETHOD(SetPosition)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
1359 STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
1363 STDMETHOD(SetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE;
1379 STDMETHOD(SetQuaternion)(THIS_ LPDIRECT3DRMFRAME reference, D3DRMQUATERNION *q) PURE;
1380 STDMETHOD(RayPick)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DRMRAY ray, DWORD flags,
2485 STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME) PURE;
2656 STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME) PURE;