Lines Matching refs:D3DVS_SWIZZLE_SHIFT
431 #define D3DVS_SWIZZLE_SHIFT 16
432 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
437 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
438 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
439 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
440 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
442 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
443 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
444 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
445 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
447 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
448 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
449 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
450 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
452 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
453 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
454 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
455 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))