Lines Matching defs:local_parameters

3247     D3DPRESENT_PARAMETERS local_parameters;
3253 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3254 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3255 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3256 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3257 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3258 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3259 local_parameters.SwapEffect = present_parameters->SwapEffect;
3260 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3261 local_parameters.Windowed = present_parameters->Windowed;
3262 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3263 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3264 local_parameters.Flags = present_parameters->Flags;
3265 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3266 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3269 &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
3283 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3284 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3285 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3286 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3287 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3288 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3289 present_parameters->SwapEffect = local_parameters.SwapEffect;
3290 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3291 present_parameters->Windowed = local_parameters.Windowed;
3292 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3293 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3294 present_parameters->Flags = local_parameters.Flags;
3295 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3296 present_parameters->PresentationInterval = local_parameters.PresentationInterval;