Lines Matching defs:wined3d_parameters

2778     WINED3DPRESENT_PARAMETERS wined3d_parameters;
2819 wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
2820 wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
2821 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
2822 wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
2823 wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
2824 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
2825 wined3d_parameters.SwapEffect = parameters->SwapEffect;
2826 wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
2827 wined3d_parameters.Windowed = parameters->Windowed;
2828 wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
2829 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
2830 wined3d_parameters.Flags = parameters->Flags;
2831 wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
2832 wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
2833 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
2835 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
2854 parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
2855 parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
2856 parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
2857 parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
2858 parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
2859 parameters->SwapEffect = wined3d_parameters.SwapEffect;
2860 parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
2861 parameters->Windowed = wined3d_parameters.Windowed;
2862 parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
2863 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
2864 parameters->Flags = wined3d_parameters.Flags;
2865 parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
2866 parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;