Lines Matching defs:Type
600 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
606 iface, BackBuffer, Type, ppBackBuffer);
609 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
1409 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1415 TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1417 if (Type != D3DSBT_ALL
1418 && Type != D3DSBT_PIXELSTATE
1419 && Type != D3DSBT_VERTEXSTATE)
1426 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
1567 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1569 const struct tss_lookup *l = &tss_lookup[Type];
1572 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1582 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1584 const struct tss_lookup *l = &tss_lookup[Type];
1587 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);