Lines Matching defs:Flags

484 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
488 iface, XScreenSpace, YScreenSpace, Flags);
491 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
557 localParameters.Flags = pPresentationParameters->Flags;
579 pPresentationParameters->Flags = localParameters.Flags;
632 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
635 TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
639 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
1073 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1078 iface, Count, pRects, Flags, Color, Z, Stencil);
1082 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1744 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1750 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1753 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
2725 local_parameters.Flags = present_parameters->Flags;
2753 present_parameters->Flags = local_parameters.Flags;
2830 wined3d_parameters.Flags = parameters->Flags;
2864 parameters->Flags = wined3d_parameters.Flags;