Lines Matching defs:DUMP_DIFF_VAL

81 #define DUMP_DIFF_VAL(_field, _format) do { \
516 DUMP_DIFF_VAL(AdapterOrdinal, "%d");
540 DUMP_DIFF_VAL(MaxTextureWidth, "%d");
541 DUMP_DIFF_VAL(MaxTextureHeight, "%d");
542 DUMP_DIFF_VAL(MaxVolumeExtent, "%d");
543 DUMP_DIFF_VAL(MaxTextureRepeat, "%d");
544 DUMP_DIFF_VAL(MaxTextureAspectRatio, "%d");
545 DUMP_DIFF_VAL(MaxAnisotropy, "%d");
546 DUMP_DIFF_VAL(MaxVertexW, "%f");
547 DUMP_DIFF_VAL(GuardBandLeft, "%f");
548 DUMP_DIFF_VAL(GuardBandTop, "%f");
549 DUMP_DIFF_VAL(GuardBandRight, "%f");
550 DUMP_DIFF_VAL(GuardBandBottom, "%f");
551 DUMP_DIFF_VAL(ExtentsAdjust, "%f");
559 DUMP_DIFF_VAL(MaxTextureBlendStages, "%d");
560 DUMP_DIFF_VAL(MaxSimultaneousTextures, "%d");
566 DUMP_DIFF_VAL(MaxActiveLights, "%d");
567 DUMP_DIFF_VAL(MaxUserClipPlanes, "%d");
568 DUMP_DIFF_VAL(MaxVertexBlendMatrices, "%d");
569 DUMP_DIFF_VAL(MaxVertexBlendMatrixIndex, "%d");
570 DUMP_DIFF_VAL(MaxPointSize, "%f");
571 DUMP_DIFF_VAL(MaxPrimitiveCount, "%d");
572 DUMP_DIFF_VAL(MaxVertexIndex, "%d");
573 DUMP_DIFF_VAL(MaxStreams, "%d");
574 DUMP_DIFF_VAL(MaxStreamStride, "%d");
575 DUMP_DIFF_VAL(VertexShaderVersion, "0x%x");
576 DUMP_DIFF_VAL(MaxVertexShaderConst, "%d");
577 DUMP_DIFF_VAL(PixelShaderVersion, "0x%x");
578 DUMP_DIFF_VAL(PixelShader1xMaxValue, "%f");
585 DUMP_DIFF_VAL(MaxNpatchTessellationLevel, "%f");
586 DUMP_DIFF_VAL(Reserved5, "%d");
587 DUMP_DIFF_VAL(MasterAdapterOrdinal, "%d");
588 DUMP_DIFF_VAL(AdapterOrdinalInGroup, "%d");
589 DUMP_DIFF_VAL(NumberOfAdaptersInGroup, "%d");
595 DUMP_DIFF_VAL(NumSimultaneousRTs, "%d");
601 DUMP_DIFF_VAL(VS20Caps.Caps, "0x%x");
602 DUMP_DIFF_VAL(VS20Caps.DynamicFlowControlDepth, "%d");
603 DUMP_DIFF_VAL(VS20Caps.NumTemps, "%d");
604 DUMP_DIFF_VAL(VS20Caps.StaticFlowControlDepth, "%d");
606 DUMP_DIFF_VAL(PS20Caps.Caps, "0x%x");
607 DUMP_DIFF_VAL(PS20Caps.DynamicFlowControlDepth, "%d");
608 DUMP_DIFF_VAL(PS20Caps.NumTemps, "%d");
609 DUMP_DIFF_VAL(PS20Caps.StaticFlowControlDepth, "%d");
610 DUMP_DIFF_VAL(PS20Caps.NumInstructionSlots, "%d");
613 DUMP_DIFF_VAL(MaxVShaderInstructionsExecuted, "%d");
614 DUMP_DIFF_VAL(MaxPShaderInstructionsExecuted, "%d");
615 DUMP_DIFF_VAL(MaxVertexShader30InstructionSlots, "%d");
616 DUMP_DIFF_VAL(MaxPixelShader30InstructionSlots, "%d");