Lines Matching refs:cx1
396 jint cx1 = (dx1 < 0) ? 0 : dx1;
401 if (cx2 > cx1 && cy2 > cy1) {
403 // cx1-cachedDestBounds.x1 == +xoffset from left of texture
407 jint cdx1 = cx1-cachedDestBounds.x1;
411 RECT srcRect = { cx1, cy1, cx2, cy2 };
481 jint cx1 = (dx1 < 0) ? 0 : dx1;
486 if (cx2 > cx1 && cy2 > cy1) {
490 RECT srcRect = { cx1, cy1, cx2, cy2 };
491 RECT dstRect = { cx1-dx1, cy1-dy1, cx2-dx1, cy2-dy1 };
643 jint cx1, cy1, cx2, cy2;
699 cx1 = x;
701 cx2 = cx1 + sw;
706 if (cx1 < 0) cx1 = 0;
711 if (cx2 > cx1 && cy2 > cy1) {
731 RECT srcRect = { cx1, cy1, cx2, cy2 };
732 RECT dstRect = { cx1-x, cy1-y, cx2-x, cy2-y };