Lines Matching defs:code

5  * This code is free software; you can redistribute it and/or modify it
9 * by Oracle in the LICENSE file that accompanied this code.
11 * This code is distributed in the hope that it will be useful, but WITHOUT
15 * accompanied this code).
35 * made to the shader code contained within. Typically, this only happens
102 DWORD code;
104 GetExitCodeProcess(pi.hProcess, &code);
107 } while (code == STILL_ACTIVE);
109 if (code != 0) {
184 // (placeholder for edge condition code)
202 * source code is generated.
227 // compose the final source code string from the various pieces
249 // (placeholder for un-premult code)
255 // (placeholder for re-premult code)
264 * source code is generated.
285 // compose the final source code string from the various pieces
306 // (placeholder for un-premult code)
317 // (placeholder for alpha store code)
319 // (placeholder for re-premult code)
327 * source code is generated.
359 // compose the final source code string from the various pieces
369 * To simplify the code and to make it easier to upload a number of
392 // the setup code for p0/p1/p3 translates/scales to hit texel
400 // (placeholder for cycle code)
405 // (placeholder for mask modulation code)
414 * source code is generated.
444 * This code modulates the calculated result color with the
454 // compose the final source code string from the various pieces
475 * to control how the MultipleGradientPaint shader source code is generated:
506 * and related code. When the MULTI_GRAD_LARGE flag is set, we will use
551 // (placeholder for Linear/RadialGradientPaint-specific code)
555 // (placeholder for CycleMethod-specific code)
558 // (placeholder for ColorSpace conversion code)
561 // (placeholder for mask modulation code)
569 * Note: An earlier version of this code would simply calculate a single
647 * This code modulates the calculated result color with the
659 * This code converts a single pixel in linear RGB space back
660 * into sRGB (note: this code was adapted from the
675 // compose the final source code string from the various pieces
697 * To simplify the code and to make it easier to upload a number of
728 * To simplify the code and to make it easier to upload a number of
750 * The following code is derived from Daniel Rice's whitepaper on
752 * Refer to that document as well as the setup code in the Java-level
836 * The setup code renders this shader over the bounds of the outer