Lines Matching defs:alpha
194 // modulate with current color in order to apply extra alpha
258 // modulate with current color in order to apply extra alpha
317 // (placeholder for alpha store code)
321 // modulate with current color in order to apply extra alpha
336 char *alpha;
346 // when numComps is 1 or 3, the alpha is not looked up in the table;
347 // just keep the alpha from the source fragment
348 alpha = "result.a = srcColor.a;";
350 // when numComps is 4, the alpha is looked up in the table, just
352 alpha = "result.a = tex2D(lookupTable, float2(srcIndex.a, 0.875)).r;";
361 preLookup, alpha, postLookup);
408 // modulate with current color in order to apply extra alpha
445 * corresponding alpha value from the alpha mask texture active
486 * If set, apply the alpha mask value from texture unit 1 to the
564 // modulate with current color in order to apply extra alpha
648 * corresponding alpha value from the alpha mask texture active
806 // gamma re-adjust the resulting color (alpha is always set to 1.0)