Lines Matching defs:sampler

55         DWORD sampler = d3dc->useMask ? 1 : 0;
57 d3dc->SetTexture(NULL, sampler);
58 pd3dDevice->SetSamplerState(sampler,
60 pd3dDevice->SetSamplerState(sampler,
62 pd3dDevice->SetTextureStageState(sampler,
63 D3DTSS_TEXCOORDINDEX, sampler);
64 res = pd3dDevice->SetTextureStageState(sampler,
165 DWORD sampler = useMask ? 1 : 0;
167 d3dc->SetTexture(pGradientTex, sampler);
168 d3dc->UpdateTextureColorState(D3DTA_TEXTURE, sampler);
171 pd3dDevice->SetSamplerState(sampler, D3DSAMP_ADDRESSU, wrapMode);
172 pd3dDevice->SetSamplerState(sampler, D3DSAMP_ADDRESSV, wrapMode);
173 pd3dDevice->SetSamplerState(sampler, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
174 pd3dDevice->SetSamplerState(sampler, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
187 pd3dDevice->SetTextureStageState(sampler, D3DTSS_TEXCOORDINDEX,
189 res = pd3dDevice->SetTextureStageState(sampler,
228 DWORD sampler = useMask ? 1 : 0;
240 pd3dDevice->SetTextureStageState(sampler, D3DTSS_TEXCOORDINDEX,
242 pd3dDevice->SetTextureStageState(sampler, D3DTSS_TEXTURETRANSFORMFLAGS,
272 DWORD sampler = useMask ? 1 : 0;
274 res = d3dc->SetTexture(srcOps->pResource->GetTexture(), sampler);
275 d3dc->UpdateTextureColorState(D3DTA_TEXTURE, sampler);
277 pd3dDevice->SetSamplerState(sampler, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
278 pd3dDevice->SetSamplerState(sampler, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);
279 pd3dDevice->SetSamplerState(sampler, D3DSAMP_MAGFILTER, dwFilter);
280 pd3dDevice->SetSamplerState(sampler, D3DSAMP_MINFILTER, dwFilter);
302 pd3dDevice->SetTextureStageState(sampler, D3DTSS_TEXCOORDINDEX,
304 pd3dDevice->SetTextureStageState(sampler, D3DTSS_TEXTURETRANSFORMFLAGS,
396 DWORD sampler = useMask ? 1 : 0;
397 res = d3dc->SetTexture(pMultiGradientTex, sampler);
398 d3dc->UpdateTextureColorState(D3DTA_TEXTURE, sampler);
399 pd3dDevice->SetSamplerState(sampler, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
400 pd3dDevice->SetSamplerState(sampler, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
401 pd3dDevice->SetSamplerState(sampler, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
402 pd3dDevice->SetSamplerState(sampler, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
419 pd3dDevice->SetTextureStageState(sampler, D3DTSS_TEXCOORDINDEX,
421 pd3dDevice->SetTextureStageState(sampler, D3DTSS_TEXTURETRANSFORMFLAGS,