Lines Matching refs:shader
192 IDirect3DPixelShader9 *shader =
197 SAFE_RELEASE(shader);
298 // dispose shader lists
1643 * Compiles and links the given fragment shader program. If
1644 * successful, this function returns a handle to the newly created shader
1673 * Locates and enables a fragment program given a list of shader programs
1677 * varies depending on the type of shader (BufImgOp, Paint, etc) but here
1704 "D3DContext::EnableFragmentProgram: error setting pixel shader");
1763 "D3DContext::EnableLCDTextProgram: error setting pixel shader");
1780 "error creating pixel shader");
1787 "error setting pixel shader");
1804 "error clearing pixel shader");
1874 // Pre-PS3.0 video boards are very slow with the AA shader, so
1875 // we will require PS30 hw even though the shader is compiled for 2.0a