Lines Matching refs:res

204     HRESULT res;
206 if (FAILED(res = (*ppCtx)->InitContext())) {
210 return res;
328 HRESULT res = S_OK;
371 res = D3DResourceManager::CreateInstance(this, &pResourceMgr);
373 res = pResourceMgr->Init(this);
375 RETURN_STATUS_IF_FAILED(res);
378 res = D3DVertexCacher::CreateInstance(this, &pVCacher);
380 res = pVCacher->Init(this);
382 RETURN_STATUS_IF_FAILED(res);
385 res = D3DMaskCache::CreateInstance(this, &pMaskCache);
387 res = pMaskCache->Init(this);
389 RETURN_STATUS_IF_FAILED(res);
392 if (FAILED(res = pLCDGlyphCache->Init(this))) {
395 res = S_OK;
400 if (FAILED(res = pGrayscaleGlyphCache->Init(this))) {
403 res = S_OK;
436 return res;
442 HRESULT res = E_FAIL;
447 if (FAILED(res = pd3dDevice->TestCooperativeLevel())) {
448 if (res == D3DERR_DEVICELOST) {
452 return res;
453 } else if (res == D3DERR_DEVICENOTRESET) {
456 res = ResetContext();
459 DebugPrintD3DError(res, "D3DContext::CheckAndResetDevice: "\
469 return res;
475 HRESULT res = E_FAIL;
492 res = ConfigureContext(&newParams);
494 return res;
502 HRESULT res = S_OK;
548 res = pd3dDevice->Reset(&curParams);
550 if (FAILED(res)) {
551 DebugPrintD3DError(res, "D3DContext::ConfigureContext: "\
574 res = pd3dDevice->Reset(pNewParams);
575 if (FAILED(res)) {
576 DebugPrintD3DError(res,
578 return res;
589 if (FAILED(res = pd3dObject->GetDeviceCaps(adapterOrdinal,
592 DebugPrintD3DError(res,
594 return res;
622 if (FAILED(res = pd3dObject->CreateDevice(adapterOrdinal, devType,
627 DebugPrintD3DError(res,
629 return res;
642 if (FAILED(res = InitDevice(pd3dDevice))) {
644 return res;
647 res = InitContextCaps();
649 return res;
674 HRESULT res = S_OK;
681 (res = pSyncQuery->GetData(NULL, 0, D3DGETDATA_FLUSH))) ;
691 return res;
697 HRESULT res;
712 if (SUCCEEDED(res =
722 return res;
728 HRESULT res = S_OK;
736 if (SUCCEEDED(res = pStateBlock->Apply())) {
749 return res;
824 HRESULT res;
830 if (FAILED(res = pd3dDevice->GetDisplayMode(0, &dm))) {
831 return res;
838 res = pd3dDevice->CreateDepthStencilSurface(
841 if (SUCCEEDED(res)) {
842 res = pd3dDevice->SetDepthStencilSurface(pBB);
846 return res;
854 HRESULT res;
867 if (SUCCEEDED(res = pd3dDevice->GetRenderTarget(0, &pCurrentTarget))) {
870 if (FAILED(res = pd3dDevice->SetRenderTarget(0, pSurface))) {
871 DebugPrintD3DError(res, "D3DContext::SetRenderTarget: "\
874 return res;
878 if (FAILED(res = InitDepthStencilBuffer(&descNew))) {
880 return res;
897 return res;
903 HRESULT res = S_OK;
915 if (FAILED(res = pd3dDevice->SetTransform(D3DTS_WORLD, &tx))) {
916 DebugPrintD3DError(res, "D3DContext::SetTransform failed");
919 return res;
927 HRESULT res = S_OK;
975 if (FAILED(res = pd3dDevice->SetTransform(D3DTS_WORLD, &tx))) {
976 DebugPrintD3DError(res, "D3DContext::SetTransform failed");
980 return res;
986 HRESULT res = S_OK;
1002 res = pd3dDevice->GetRenderTarget(0, &pCurrentTarget);
1003 RETURN_STATUS_IF_FAILED(res);
1025 if (SUCCEEDED(res = pd3dDevice->SetScissorRect(&newRect))) {
1026 res = pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
1028 DebugPrintD3DError(res, "Error setting scissor rect");
1034 return res;
1081 HRESULT res = S_OK;
1117 //res = BeginScene(STATE_SHAPE_CLIPOP);
1119 return res;
1125 HRESULT res;
1128 res = FlushVertexQueue();
1144 return res;
1162 HRESULT res = S_OK;
1185 if (FAILED(res = pTexture->LockRect(0, &lockedRect, pR, dwLockFlags))) {
1186 DebugPrintD3DError(res,
1189 return res;
1355 HRESULT res = UpdateState(STATE_CHANGE);
1358 return res;
1364 HRESULT res;
1371 res = UpdateState(STATE_CHANGE);
1396 return res;
1414 HRESULT res = S_OK;
1474 res = pd3dDevice->SetTransform(state, &mt);
1476 res = pd3dDevice->SetTextureStageState(dwSampler,
1483 return res;
1497 HRESULT res = S_OK;
1506 if (FAILED(res = FlushVertexQueue())) {
1507 return res;
1511 res = pd3dDevice->SetTexture(dwSampler, pTexture);
1512 if (SUCCEEDED(res)) {
1516 res = UpdateTextureTransforms(dwSampler);
1522 return res;
1528 HRESULT res = S_OK;
1531 res = pd3dDevice->SetTextureStageState(dwSampler,
1533 res = pd3dDevice->SetTextureStageState(dwSampler,
1538 return res;
1544 HRESULT res = S_OK;
1548 return res;
1550 res = FlushVertexQueue();
1566 return res;
1574 res = DisableAAParallelogramProgram();
1593 res = EnableAAParallelogramProgram();
1601 return res;
1620 HRESULT res = pd3dDevice->BeginScene();
1622 if (FAILED(res)) {
1626 return res;
1684 HRESULT res;
1702 if (FAILED(res = pd3dDevice->SetPixelShader(pProgram))) {
1705 return res;
1749 HRESULT res;
1754 if (FAILED(res = pd3dDevice->CreatePixelShader(lcdtext0,
1757 return res;
1761 if (FAILED(res = pd3dDevice->SetPixelShader(lcdTextProgram))) {
1764 return res;
1772 HRESULT res;
1777 if (FAILED(res = pd3dDevice->CreatePixelShader(aapgram0,
1779 DebugPrintD3DError(res, "D3DContext::EnableAAParallelogramProgram: "
1781 return res;
1785 if (FAILED(res = pd3dDevice->SetPixelShader(aaPgramProgram))) {
1786 DebugPrintD3DError(res, "D3DContext::EnableAAParallelogramProgram: "
1788 return res;
1796 HRESULT res;
1801 if (FAILED(res = pd3dDevice->SetPixelShader(NULL))) {
1802 DebugPrintD3DError(res,
1805 return res;
1814 HRESULT res = pd3dObject->CheckDeviceFormat(adapterOrdinal,
1820 return SUCCEEDED(res);
1825 HRESULT res = pd3dObject->CheckDeviceFormat(adapterOrdinal,
1831 return SUCCEEDED(res);
1836 HRESULT res = pd3dObject->CheckDeviceFormat(adapterOrdinal,
1842 return SUCCEEDED(res);