Lines Matching refs:depth
201 * fbconfig with a minimal combined depth+stencil buffer. Note that we
202 * currently only need depth capabilities (for shape clipping purposes), but
204 * depth buffer (and stencil) sizes at the top of the list. Therefore, we
222 // this is the initial minimum value for the combined depth+stencil size
259 int dtype, rtype, depth, stencil, db, alpha, gamma;
267 GLX_DEPTH_SIZE, &depth);
279 "[V] id=0x%x db=%d alpha=%d depth=%d stencil=%d valid=",
280 fbvisualid, db, alpha, depth, stencil);
307 (depth >= 16))
312 // depth+stencil size (this keeps VRAM usage to a minimum)
313 if ((depth + stencil) < minDepthPlusStencil) {
315 minDepthPlusStencil = depth + stencil;
319 "false (large depth)\n");