Lines Matching refs:bands
480 * The LUT texture is currently hardcoded as 4 rows/bands, each containing
631 void *bands[4];
644 // and the number of bands involved
700 bands[i] = tableValues;
702 bands[3] = NULL;
706 bands[i] = PtrAddBytes(tableValues, i*bandLength*bytesPerElem);
708 bands[3] = NULL;
712 bands[i] = PtrAddBytes(tableValues, i*bandLength*bytesPerElem);
716 // upload the bands one row at a time into our lookup table texture
718 if (bands[i] == NULL) {
725 bands[i]);