Lines Matching refs:c3

109     mlib_d64 c0, c1, c2, c3, val0;
160 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[1] * xf1 +
171 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3);
205 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[1] * xf1 +
208 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3);
231 mlib_d64 c0, c1, c2, c3, val0;
287 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[2] * xf1 +
298 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3);
332 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[2] * xf1 +
335 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3);
359 mlib_d64 c0, c1, c2, c3, val0;
415 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[3] * xf1 +
426 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3);
460 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[3] * xf1 +
463 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3);
487 mlib_d64 c0, c1, c2, c3, val0;
543 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[4] * xf1 +
554 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3);
588 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[4] * xf1 +
591 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3);
631 mlib_s32 c0, c1, c2, c3, val0;
682 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[1] * xf1 +
693 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3 + ROUND_Y) >> SHIFT_Y;
727 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[1] * xf1 +
730 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3 + ROUND_Y) >> SHIFT_Y;
753 mlib_s32 c0, c1, c2, c3, val0;
809 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[2] * xf1 +
820 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3 + ROUND_Y) >> SHIFT_Y;
854 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[2] * xf1 +
857 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3 + ROUND_Y) >> SHIFT_Y;
881 mlib_s32 c0, c1, c2, c3, val0;
937 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[3] * xf1 +
948 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3 + ROUND_Y) >> SHIFT_Y;
982 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[3] * xf1 +
985 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3 + ROUND_Y) >> SHIFT_Y;
1009 mlib_s32 c0, c1, c2, c3, val0;
1065 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[4] * xf1 +
1076 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3 + ROUND_Y) >> SHIFT_Y;
1110 c3 = (srcPixelPtr[0] * xf0 + srcPixelPtr[4] * xf1 +
1113 val0 = (c0 * yf0 + c1 * yf1 + c2 * yf2 + c3 * yf3 + ROUND_Y) >> SHIFT_Y;