Lines Matching refs:ROUND_X

602 #define ROUND_X  0 /* (1 << (SHIFT_X - 1)) */
676 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
677 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
680 srcPixelPtr[2] * xf2 + srcPixelPtr[3] * xf3 + ROUND_X) >> SHIFT_X;
683 srcPixelPtr[2] * xf2 + srcPixelPtr[3] * xf3 + ROUND_X) >> SHIFT_X;
721 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
722 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
725 srcPixelPtr[2] * xf2 + srcPixelPtr[3] * xf3 + ROUND_X) >> SHIFT_X;
728 srcPixelPtr[2] * xf2 + srcPixelPtr[3] * xf3 + ROUND_X) >> SHIFT_X;
803 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
804 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
807 srcPixelPtr[4] * xf2 + srcPixelPtr[6] * xf3 + ROUND_X) >> SHIFT_X;
810 srcPixelPtr[4] * xf2 + srcPixelPtr[6] * xf3 + ROUND_X) >> SHIFT_X;
848 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
849 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
852 srcPixelPtr[4] * xf2 + srcPixelPtr[6] * xf3 + ROUND_X) >> SHIFT_X;
855 srcPixelPtr[4] * xf2 + srcPixelPtr[6] * xf3 + ROUND_X) >> SHIFT_X;
931 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
932 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
935 srcPixelPtr[6] * xf2 + srcPixelPtr[9] * xf3 + ROUND_X) >> SHIFT_X;
938 srcPixelPtr[6] * xf2 + srcPixelPtr[9] * xf3 + ROUND_X) >> SHIFT_X;
976 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
977 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
980 srcPixelPtr[6] * xf2 + srcPixelPtr[9] * xf3 + ROUND_X) >> SHIFT_X;
983 srcPixelPtr[6] * xf2 + srcPixelPtr[9] * xf3 + ROUND_X) >> SHIFT_X;
1059 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
1060 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
1063 srcPixelPtr[8] * xf2 + srcPixelPtr[12] * xf3 + ROUND_X) >> SHIFT_X;
1066 srcPixelPtr[8] * xf2 + srcPixelPtr[12] * xf3 + ROUND_X) >> SHIFT_X;
1104 c0 = (s0 * xf0 + s1 * xf1 + s2 * xf2 + s3 * xf3 + ROUND_X) >> SHIFT_X;
1105 c1 = (s4 * xf0 + s5 * xf1 + s6 * xf2 + s7 * xf3 + ROUND_X) >> SHIFT_X;
1108 srcPixelPtr[8] * xf2 + srcPixelPtr[12] * xf3 + ROUND_X) >> SHIFT_X;
1111 srcPixelPtr[8] * xf2 + srcPixelPtr[12] * xf3 + ROUND_X) >> SHIFT_X;