Lines Matching refs:state
144 * It updates the state machine as each message is processed, and writes
153 if ((state >= type)
154 && (state != HandshakeMessage.ht_client_key_exchange
157 "Handshake message sequence violation, state = " + state
253 // Move state machine forward if the message handling
256 if (state < type) {
258 state = type + 2; // an annoying special case
260 state = type;
916 * the session state.
1542 * Update state machine so client MUST send 'finished' next
1548 state = HandshakeMessage.ht_finished;