Lines Matching defs:connectionState

169     private int                 connectionState;
234 * If the engine is closed (connectionState >= cs_ERROR),
365 connectionState = cs_START;
430 switch (connectionState) {
455 if (connectionState == cs_START) {
456 connectionState = cs_HANDSHAKE;
458 connectionState = cs_RENEGOTIATE;
463 protocolVersion, connectionState == cs_HANDSHAKE,
468 protocolVersion, connectionState == cs_HANDSHAKE,
493 } else if (connectionState == cs_CLOSED) {
526 return connectionState;
530 connectionState = state;
567 if (connectionState != cs_HANDSHAKE
568 && connectionState != cs_RENEGOTIATE) {
604 if (connectionState != cs_HANDSHAKE
605 && connectionState != cs_RENEGOTIATE) {
655 switch (connectionState) {
704 if (connectionState == cs_RENEGOTIATE) {
715 if (connectionState == cs_HANDSHAKE) {
804 if ((connectionState == cs_HANDSHAKE) ||
805 (connectionState == cs_START)) {
989 if (connectionState == cs_RENEGOTIATE) {
1010 if (connectionState == cs_RENEGOTIATE) {
1011 connectionState = cs_DATA;
1026 connectionState = cs_DATA;
1037 if ((connectionState != cs_DATA)
1038 && (connectionState != cs_RENEGOTIATE)
1039 && (connectionState != cs_CLOSED)) {
1042 connectionState);
1064 if ((connectionState != cs_HANDSHAKE
1065 && connectionState != cs_RENEGOTIATE)
1070 + connectionState);
1109 if (connectionState < cs_ERROR && !isInboundDone() &&
1191 if ((connectionState == cs_HANDSHAKE) ||
1192 (connectionState == cs_START)) {
1279 if (connectionState < cs_ERROR && !isOutboundDone() &&
1333 if ((connectionState < cs_ERROR) && !isOutboundDone()) {
1359 if (connectionState >= cs_ERROR || mac == MAC.NULL) {
1420 switch (connectionState) {
1449 connectionState = cs_CLOSED;
1493 connectionState = cs_CLOSED;
1515 if ((connectionState != cs_START) && !recvCN) {
1657 int oldState = connectionState;
1658 connectionState = cs_ERROR;
1689 connectionState = cs_CLOSED;
1731 if (connectionState == cs_HANDSHAKE) {
1765 // the connectionState cannot be cs_START
1766 if (connectionState >= cs_CLOSED) {
1772 if (connectionState == cs_HANDSHAKE &&
1893 switch (connectionState) {
1931 connectionState = cs_START;
1942 connectionState);