Lines Matching defs:x1p
290 // and (x0p, y0p) -> (x1p, y1p) in m[off] and m[off+1].
295 final float x1p, final float y1p,
300 float x10p = x1p - x0p;
596 // x1p, y1p, x4p, y4p, which are p1p and p4p. We still need to find
650 float x1p = x1 + offset[0][0]; // start
659 float two_pi_m_p1_m_p4x = 2*xi - x1p - x4p;
665 x2p = x1p + c1*dx1;
670 leftOff[0] = x1p; leftOff[1] = y1p;
675 x1p = x1 - offset[0][0]; y1p = y1 - offset[0][1];
679 two_pi_m_p1_m_p4x = 2*xi - x1p - x4p;
684 x2p = x1p + c1*dx1;
689 rightOff[0] = x1p; rightOff[1] = y1p;
718 float x1p = leftOff[0]; // start
728 // or (dx3,dy3)==(0,0), so (x1p, y1p)==(x1p+dx1, y1p+dy1)
732 computeIntersection(x1p, y1p, x1p+dx1, y1p+dy1, x3p, y3p, x3p-dx3, y3p-dy3, leftOff, 2);
738 x1p = rightOff[0];
742 computeIntersection(x1p, y1p, x1p+dx1, y1p+dy1, x3p, y3p, x3p-dx3, y3p-dy3, rightOff, 2);