Lines Matching defs:lineWidth2
79 private final float lineWidth2;
122 this.lineWidth2 = lineWidth / 2;
126 float limit = miterLimit * lineWidth2;
211 // (omx+mx, omy+my)/2 so that it has length=lineWidth2 (and thus lies
216 // this vector that its length is lineWidth2 (this works because the
218 // have numerical problems because we know that lineWidth2 divided by
223 float scale = lineWidth2/nlen;
245 float cosext2 = (omx * mx + omy * my) / (2 * lineWidth2 * lineWidth2);
363 computeOffset(dx, dy, lineWidth2, offset[0]);
389 emitMoveTo(cx0, cy0 - lineWidth2);
391 this.cmy = this.smy = -lineWidth2;
536 computeOffset(x2 - x1, y2 - y1, lineWidth2, offset[0]);
647 computeOffset(dx1, dy1, lineWidth2, offset[0]);
648 computeOffset(dxm, dym, lineWidth2, offset[1]);
649 computeOffset(dx4, dy4, lineWidth2, offset[2]);
710 computeOffset(dx1, dy1, lineWidth2, offset[0]);
711 computeOffset(dx3, dy3, lineWidth2, offset[1]);
834 computeOffset(dxs, dys, lineWidth2, offset[0]);
839 int nSplits = findSubdivPoints(middle, subdivTs, type, lineWidth2);
995 computeOffset(dxs, dys, lineWidth2, offset[0]);
1000 int nSplits = findSubdivPoints(middle, subdivTs, 8, lineWidth2);
1067 computeOffset(dxs, dys, lineWidth2, offset[0]);
1072 int nSplits = findSubdivPoints(middle, subdivTs, 6, lineWidth2);