Lines Matching defs:x1

69             if ((bucketcount & 0x1) != 0) {
86 // if ((count & 0x1) != 0) {
191 float x1 = x0 + dx;
195 addLine(x0, y0, x1, y1);
196 x0 = x1;
226 float x1 = x0, y1 = y0;
249 x1 += dx;
256 x1 = x3;
259 addLine(x0, y0, x1, y1);
260 x0 = x1;
265 private void addLine(float x1, float y1, float x2, float y2) {
272 x2 = x1;
273 x1 = or;
284 final float slope = (x2 - x1) / (y2 - y1);
286 if (slope > 0) { // <==> x1 < x2
287 if (x1 < edgeMinX) { edgeMinX = x1; }
291 if (x1 > edgeMaxX) { edgeMaxX = x1; }
298 edges[ptr+CURX] = x1 + (firstCrossing - y1) * slope;
380 float x1 = tosubpixx(pix_x1);
382 addLine(x0, y0, x1, y1);
383 x0 = x1;
388 @Override public void curveTo(float x1, float y1,
394 c.set(x0, y0, tosubpixx(x1), tosubpixy(y1), tosubpixx(x2), tosubpixy(y2), xe, ye);
400 @Override public void quadTo(float x1, float y1, float x2, float y2) {
403 c.set(x0, y0, tosubpixx(x1), tosubpixy(y1), xe, ye);
428 // 0x1 if EVEN_ODD, all bits if NON_ZERO
429 int mask = (windingRule == WIND_EVEN_ODD) ? 0x1 : ~0x0;
458 int x1 = Math.min(highx, bboxx1);
461 pix_maxX = Math.max(pix_maxX, x1 >> SUBPIXEL_LG_POSITIONS_X);
470 int crorientation = ((curxo & 0x1) << 1) - 1;
473 int x1 = Math.min(curx, bboxx1);
474 if (x0 < x1) {
475 x0 -= bboxx0; // turn x0, x1 from coords to indeces
476 x1 -= bboxx0; // in the alpha array.
479 int pix_xmaxm1 = (x1 - 1) >> SUBPIXEL_LG_POSITIONS_X;
483 alpha[pix_x] += (x1 - x0);
484 alpha[pix_x+1] -= (x1 - x0);
486 int pix_xmax = x1 >> SUBPIXEL_LG_POSITIONS_X;
489 alpha[pix_xmax] -= SUBPIXEL_POSITIONS_X - (x1 & SUBPIXEL_MASK_X);
490 alpha[pix_xmax+1] -= (x1 & SUBPIXEL_MASK_X);