Lines Matching refs:graphicCount
53 private int graphicCount;
128 * Initialize graphicCount, also charsLtoV and levels arrays.
135 this.graphicCount = limit - start; // todo: should be codepoints?
137 if (charsLtoV == null || charsLtoV.length == graphicCount) {
144 if (levels == null || levels.length == graphicCount) {
148 this.levels = new byte[graphicCount];
149 System.arraycopy(levels, start, this.levels, 0, graphicCount);
166 graphicAdvance * (graphicCount-1);
211 if (graphicCount == 1) {
217 for (int i = 0; i < graphicCount; ++i) {
237 for (int i=0; i < graphicCount; i++) {
256 return graphicCount;
296 if (index > graphicCount - start) {
297 index = graphicCount - start;
312 float width = graphicAdvance * graphicCount;
319 return graphicAdvance * graphicCount;
328 if (start < 0 || limit > graphicCount || start >= limit) {
333 if (start == 0 && limit == graphicCount && dir == UNCHANGED) {