Lines Matching refs:at
84 * Create from a TextSource, optionally using cached data from oldLabel starting at the offset.
202 * position at which a following glyphvector's origin should be placed.
208 * as being at the origin+advance of the base glyph, with zero advance.
238 * in the font that place the glyph for a character at other than the pos + advance
246 float at = -cm.ascent;
251 return new Rectangle2D.Float(al, at, aw, ah);
290 return new Rectangle2D.Float(al, at, aw, ah);
426 // no italics so no problem at margins.
582 * a) if the line is ltr, we start writing at position 0 until we finish, there may be leftver space
583 * b) if the line is rtl and 1-1, we start writing at position numChars/glyphs - 1 until we finish at 0
584 * c) otherwise if we don't finish at 0, we have to copy the data down
599 * b) if the mapping is 1-1, unidirectional, we just adjust the remaining glyphs to originate at right/left of the base
838 // else glyphinfo is already at the correct character position, and is unchanged, so just leave it