Lines Matching refs:image

28 import java.awt.image.ImageObserver;
38 * If the image is unable to be loaded any text specified via the
54 * generated that end up significantly delaying the loading of the image
63 * Property name for pending image icon
67 * Property name for missing image icon
72 * Document property for image cache.
97 private Image image;
102 * image loading notification can happen on another thread access to
122 * Used for alt text. Will be non-null if the image couldn't be found,
144 * Returns the text to display if the image can't be loaded. This is
154 * Return a URL for the image source,
174 * Returns the icon to use if the image couldn't be found.
181 * Returns the icon to use while in the process of loading the image.
188 * Returns the image to render.
192 return image;
207 * Sets how the image is loaded. If <code>newValue</code> is true,
208 * the image we be loaded when first asked for, otherwise it will
210 * that is to load the image asynchronously.
224 * Returns true if the image should be loaded when first asked for.
326 * Invoked when the Elements attributes have changed. Recreates the image.
374 // Draw the image
418 if ((borderSize > 0 || image == null) && color != null) {
422 int n = (image == null) ? 1 : borderSize;
455 Image image = getImage();
457 if (image != null) {
574 * Returns true if this image within a link?
581 * Returns true if the passed in image has a non-zero width and height.
583 private boolean hasPixels(Image image) {
584 return image != null &&
585 (image.getHeight(imageObserver) > 0) &&
586 (image.getWidth(imageObserver) > 0);
640 * Makes sure the necessary properties and image is loaded.
657 * Loads the image and updates the size accordingly. This should be
667 image = null;
672 // Load the image
687 * Loads the image from the URL <code>getImageURL</code>. This should
702 // Force the image to be loaded by using an ImageIcon.
708 image = newImage;
712 * Recreates and reloads the image. This should
726 // anything that might cause the image to be loaded, and thus the
751 // Make sure the image starts loading:
765 // ImageLoader which will null out image, hence we check
767 if (image != null) {
789 // Only reset if this thread determined image is null
856 * display as new parts of the image become available.
860 // the image and determining our state (loading == true) we don't fire
866 if (img != image && img != disabledImage ||
867 image == null || getParent() == null) {
876 if (image == img) {
877 // Be sure image hasn't changed since we don't
879 image = null;
900 if (image == img) {
901 // Resize image if necessary:
945 * ImageLabelView is used if the image can't be loaded, and