Lines Matching refs:offsets
247 * will be tiled in the forward direction with offsets increasing from 0.
253 * @param offsets the offset from 0 for each child where
261 int[] offsets,
263 calculateTiledPositions(allocated, total, children, offsets, spans, true);
278 * should be tiled in the forward direction (offsets increasing
279 * from 0) or reverse direction (offsets decreasing from the end
289 * @param offsets the offset from 0 for each child where
293 * @param forward tile with offsets increasing from 0 if true
294 * and with offsets decreasing from the end of the allocated space
301 int[] offsets,
317 expandedTile(allocated, min, pref, max, children, offsets, spans, forward);
319 compressedTile(allocated, min, pref, max, children, offsets, spans, forward);
325 int[] offsets, int[] spans,
335 // lay out with offsets increasing from 0
338 offsets[i] = totalOffset;
345 // lay out with offsets decreasing from the end of the allocation
351 offsets[i] = totalOffset - spans[i];
359 int[] offsets, int[] spans,
369 // lay out with offsets increasing from 0
372 offsets[i] = totalOffset;
379 // lay out with offsets decreasing from the end of the allocation
385 offsets[i] = totalOffset - spans[i];
411 * @param offsets the offset from 0 for each child where
419 int[] offsets,
421 calculateAlignedPositions( allocated, total, children, offsets, spans, true );
447 * @param offsets the offset from 0 for each child where
458 int[] offsets,
472 offsets[i] = totalAscent - ascent;