Lines Matching refs:mode
130 * handshake in client or server mode, and so on). Once
132 * client/server mode, see below) will be used for
322 * #setUseClientMode(boolean)} configures the mode. Once the initial
463 * @throws IllegalStateException if the client/server mode
500 * @throws IllegalStateException if the client/server mode
582 * @throws IllegalStateException if the client/server mode
618 * @throws IllegalStateException if the client/server mode
655 * @throws IllegalStateException if the client/server mode
741 * @throws IllegalStateException if the client/server mode
1037 * @throws IllegalStateException if the client/server mode
1053 * Configures the engine to use client (or server) mode when
1057 * Once handshaking has begun, the mode can not be reset for the
1063 * @param mode true if the engine should start its handshaking
1064 * in "client" mode
1065 * @throws IllegalArgumentException if a mode change is attempted
1069 public abstract void setUseClientMode(boolean mode);
1073 * Returns true if the engine is set to use client mode when
1077 * in "client" mode
1085 * option is only useful for engines in the server mode.
1114 * This option is only useful to engines in the server mode.
1128 * This option is only useful for engines in the server mode.
1156 * This option is only useful for engines in the server mode.