Lines Matching refs:y2
382 double x2, double y2)
389 floatCoords[numCoords++] = (float) y2;
395 * coordinates and the specified coordinates {@code (x2,y2)},
407 * @param y2 the Y coordinate of the final end point
412 float x2, float y2)
419 floatCoords[numCoords++] = y2;
427 double x2, double y2,
435 floatCoords[numCoords++] = (float) y2;
444 * using the specified points {@code (x1,y1)} and {@code (x2,y2)} as
455 * @param y2 the Y coordinate of the second Bézier control point
462 float x2, float y2,
470 floatCoords[numCoords++] = y2;
705 float x1, y1, x2, y2;
708 y1 = y2 = floatCoords[--i];
716 if (y > y2) y2 = y;
719 x1 = y1 = x2 = y2 = 0.0f;
721 return new Rectangle2D.Float(x1, y1, x2 - x1, y2 - y1);
1171 double x2, double y2)
1178 doubleCoords[numCoords++] = y2;
1186 double x2, double y2,
1194 doubleCoords[numCoords++] = y2;
1430 double x1, y1, x2, y2;
1433 y1 = y2 = doubleCoords[--i];
1441 if (y > y2) y2 = y;
1444 x1 = y1 = x2 = y2 = 0.0;
1446 return new Rectangle2D.Double(x1, y1, x2 - x1, y2 - y1);
1726 * coordinates and the specified coordinates {@code (x2,y2)},
1734 * @param y2 the Y coordinate of the final end point
1738 double x2, double y2);
1744 * using the specified points {@code (x1,y1)} and {@code (x2,y2)} as
1751 * @param y2 the Y coordinate of the second Bézier control point
1757 double x2, double y2,