Lines Matching defs:x2
382 double x2, double y2)
388 floatCoords[numCoords++] = (float) x2;
395 * coordinates and the specified coordinates {@code (x2,y2)},
406 * @param x2 the X coordinate of the final end point
412 float x2, float y2)
418 floatCoords[numCoords++] = x2;
427 double x2, double y2,
434 floatCoords[numCoords++] = (float) x2;
444 * using the specified points {@code (x1,y1)} and {@code (x2,y2)} as
454 * @param x2 the X coordinate of the second Bézier control point
462 float x2, float y2,
469 floatCoords[numCoords++] = x2;
705 float x1, y1, x2, y2;
709 x1 = x2 = floatCoords[--i];
715 if (x > x2) x2 = x;
719 x1 = y1 = x2 = y2 = 0.0f;
721 return new Rectangle2D.Float(x1, y1, x2 - x1, y2 - y1);
1171 double x2, double y2)
1177 doubleCoords[numCoords++] = x2;
1186 double x2, double y2,
1193 doubleCoords[numCoords++] = x2;
1430 double x1, y1, x2, y2;
1434 x1 = x2 = doubleCoords[--i];
1440 if (x > x2) x2 = x;
1444 x1 = y1 = x2 = y2 = 0.0;
1446 return new Rectangle2D.Double(x1, y1, x2 - x1, y2 - y1);
1726 * coordinates and the specified coordinates {@code (x2,y2)},
1733 * @param x2 the X coordinate of the final end point
1738 double x2, double y2);
1744 * using the specified points {@code (x1,y1)} and {@code (x2,y2)} as
1750 * @param x2 the X coordinate of the second Bézier control point
1757 double x2, double y2,