Lines Matching defs:descent
70 public final float descent;
75 float descent,
79 this.descent = descent;
151 float descent = 0;
155 // ascent + descent must not be less than this value
179 float gd = baselineOffset + cm.descent;
180 descent = Math.max(descent, gd);
186 float graphicHeight = cm.ascent + cm.descent;
195 if (maxGraphicHeight > ascent + descent) {
196 descent = maxGraphicHeight - ascent;
203 leading -= descent;
215 descent,
237 // 1) compute the area of overlap - min effective ascent and min effective descent
238 // 2) compute the x positions along italic angle of ascent and descent for left and right
247 float pd = pb + pcm.descent;
252 float cd = cb + cm.descent;
290 float pd = pb + pcm.descent;
297 d = pb - pcm.descent;
308 fMetrics = new TextLineMetrics(ascent, descent, leading, advance);
631 return getCoreMetricsAt(logicalIndex).descent;